So you have to organize a FOMOD in the same way the Data folder is organized. When FOMM applies a FOMOD to your game, it does so directly to *Your FO3 directory*\Data. esp files, meshes, textures, etc) you want to use and organize them correctly. If a mod does not have a fomod script, in order to make a functional FOMOD you need to choose what files (ex. this is a script specially created by the FWE authors to tell FOMM how to organize the files/folders that constitute FWE, and to give you easy to use menu options during the FOMOD activation-> not all mods have a script like this!! It takes extra work on the modder's part. Take a look in there and you'll see another folder called 'fomod'. Now you have a folder called 'FWE_Master_Release_6-0_-_Part_1-2761'. The best way to do this is to, for example, extract the Part 1 archive to your desktop.
You need to create a separate FOMOD from each Part 1, Part 2, and the hotfix. If 'fose_loader.exe' and 'fose_1_7.dll' is in the top level of your FO3 directory, where Fallout3.exe is located, then you've done it right.ģ&4. That 6.03 is greater than 6.0 indicates this.Ģ. Tip: if a mod instructs you to use a separate tool, such as FOMM and FOSE, search and read about that tool!ġ. This stuff does take a bit of getting used to.